Friday, August 19, 2005

Strategy Game Ideas

As promised in yesterday’s entry (xanga), I had a great idea for a video game.  I’m jotting down details as I have time.

From my point of view, strategy games have one major flaw.  You have to tell every single worker and unit what to do.  You shouldn’t have to do that.  You should be able to prioritize your goals, and be able to do it in different ways.  For instance, say you have 5 workers and you want to build roads, construct a market, and build walls around your cities.  A game should ask you where you want the market, the walls, and the roads and let you prioritize how quickly you want each one.  Your workers divide their responsibility and work on whatever they need to in order to finish the top priority item first.  And, there should be several ways to prioritize.  One (the Ancient Egyptian way) would be slave labor (that would cost more in military resources).  Another would be higher pay (that would cost more in gold / silver other resources).  You see where I’m going.  Anyway, in computer speak, this means a lot of complex formulas and calculations,  But hey, what’s a 3 ghz processor for if not for millions of complex formula calculations a second right.

Anyway, that’s the beginning of my idea for a strategy game.  You’ll see it out on the shelves sometime in 2015.  (  Until then, I will continue to command my mindless computer drones.

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